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-
- PRINCE OF PERSIA: THE SHADOW AND THE FLAME
- (Edited from Compuserve's IBM oriented walkthru)
- PURPOSE OF THIS WALKTHRU
-
- This walkthru does not give explicit step by step instructions for a
- successful completion of the PRINCE OF PERSIA 2 (PoP2) game. Instead, I
- have supplied general guidelines which will help improve your approach to
- winning the game without spoiling any of the specific problems.
-
- Following the general guidelines are descriptions for each of the levels.
- Again, explicit instructions are not given. However, solutions to specific
- problems are given, along with nominal directions for finding vital
- articles which will enhance your abilities. All though the game is claimed
- to have 15 levels, there are actually 14 player interaction levels, but
- part of one level has two alternative paths.
-
- GENERAL GUIDELINES
-
- The Prince of Persia 2 User's Guide should be read and absorbed
- thoroughly. You should understand all of your physical capabilities and
- methods of moving and be able to invoke them instinctively.
-
- Inspect everywhere for secret passages. To find them, jump up and down to
- look for any loose floor sections which may indicate floor passages. Jump
- up and hit the ceiling to look for any ceiling passages.
-
- Crawl passages are indicated by a rough alcove at the bottom of a wall.
- Crouch down, move toward the alcove, and the crawl passage will appear.
-
- The commonly found red potions will restore your strength to its current
- maximum. Only use these potions when you need to. They can be useful to go
- back to later if you are injured by a fall or an enemy. The purple potions
- will damage your strength, so don't drink them! Red potions in the tall
- flasks are life enhancers. They will increase your maximum life or
- strength count. Although there are 14 life enhancers to be found, it appears
- your life count is limited to 12, so you may miss drinking two of them, but
- no more. Green potions have magical effects, such as enabling you to float
- from a great height down to floor level, or inverting the screen.
-
- Explore everywhere. In order to maximize your chances of winning the
- game, you must explore every detail of the game and not miss any of the
- life enhancers. Occasionally you will have to leap off the screen and hope
- there is a floor or ledge to land on. Try to make these educated guesses
- rather than leaps of faith!
-
- Kill the viscous floating heads by dropping floor sections on them when
- possible.
-
- Practice, practice, practice!!! For example, the floating heads and
- snakes can be killed using the sword with the correct timing. Use the
- pause key to slow down the action so you can understand how to combat the
- enemies' moves.
-
-
- LEVEL 1: ESCAPE FROM PERSIA
-
- On breaking through the window, make for the left, killing all guards and
- jumping over all chasms until you reach the market.
-
- Leave the market immediately by the gang plank on the left. Run to the
- end and make a running jump on to the ship, hang on and climb in.
-
- While stowing away on the ship, you dream of recent events and of a woman
- calling you. A magical storm causes the ship to go down while you
- dream... but you wake up on a beach.
-
- LEVEL 2: BEACH
-
- At the beach, go left and stop at the quicksand. Step on each stepping
- stone except the one with the icon on it. The door to the mountain will
- open shortly.
-
- LEVEL 3: MOUNTAIN
-
- On entering the mountain, you must respond to the copy protection scheme.
- This level is quite straightforward. Explore or follow these basic
- directions: Go to the right and down. There is a life enhancer flask (#4)
- here. Return to the entrance and go to the far left, down and right to the
- exit.
-
- LEVEL 4: CHASED BY SKELETONS
-
- Persia is invaded by its enemies and the Sultan leaves for war. The
- Princess is put under a spell by Jaffar and is very ill. Jaffar once
- again rules and once again has the people under a reign of terror.
- Jaffar's disguise slips, revealing that he is the Prince's impostor.
-
- The clock starts counting down from 75 minutes.
-
- The life enhancer (#5) is down and to the right. Go right and down to the
- exit. To open the exit go far right and run back to the exit and escape
- the skeletons.
-
- LEVEL 5: FLYING CARPET
-
- Keep going to the right and you will come across the flying carpet. Don't
- use it yet. You have to make a hole in the ceiling first. Continue to the
- right then down then right. Take the first way up and you will find a life
- enhancer (#6). Continue making your way right and then up to the top.
- Approach the wooden bridge on the left.
-
- This is can be very difficult. If you want it easy skip this and the next
- two paragraphs. If you would like a challenge you must do the following
- explicitly and practice until you get this right: You need to swap sides of
- the bridge with the skeleton then keep fighting it. Otherwise, it will go to
- the right side of the bridge and step on the pressure floor plate. Keep
- yourself on the fifth plank of the bridge. Fight the skeleton until the
- bridge collapses. If the bridge does not collapse for some time, try
- advancing onto the sixth plank, then back to the fifth plank. (Weight in
- the center of the bridge seems to encourage it to collapse.) There will be
- a distinct noise immediately preceding the collapse. Then immediately turn
- left and grab onto the left-hand-side of the bridge and climb up it. You
- may have to use the pause key, in order to coordinate yourself to do this!
- You will lose your sword but you can get another one later.
-
- It is possible to get past the skeleton more quickly, but this takes
- practice with timing or you may be lucky and get it right first time! From
- the time you activate the pressure floor plate, make continuous running
- jumps past the skeleton on the bridge, through the open door and over the
- chasm.
-
- Skip the next paragraph.
-
- So you got fed up trying to defeat the skeleton! Well, you can avoid him
- altogether. This is probably a bug, not a feature of the game, but here it
- is: After seeing the skeleton, immediately return to the right. Make your
- way down until three blue bottles appear on the lower right of the screen
- indicating an enemy is somewhere nearby (which I don't believe there is!)
- Then return back up to the wooden bridge and the skeleton will have
- disappeared! You may have to activate the pressure floor plate on the right
- of the bridge to open the door ahead on the left.
-
- Continue to the left, and through the open door which was activated by
- the pressure floor plate immediately before the bridge.
-
- Once through the doorway, continue left, jump over the wide chasm and
- activate the pressure floor plate to open the ceiling. Climb down to the
- flying carpet. Invoke it by standing on it and crouch down.
-
- Enjoy the journey through the clouds to the ruined castle.
-
- LEVEL 6: NEW SWORD
-
- Walk into the ruined castle and go left through the gate. Take the next
- way down and crawl though the tunnel on the left. Pick up the sword. Climb
- up into the area with the floating head and stop. Wait until the head
- attacks, then jump up and let the loose floor section crush the head.
- Continue climbing up until you reach a platform on the right. Jump on to
- the platform and make a running jump down to the life enhancer (#7). Jump
- down and return to the tower you were climbing on the left. Climb all the
- way up, then down the other side. Jump down and go to the right. (The
- crawl tunnel on the left just leads to a bad time!). Kill the head(s) and
- leave by any exit you have opened.
-
- NOTE: From this point on, there are many enemies to avoid or kill, most of
- which will not be explicitly mentioned.
-
- LEVEL 7: RUINED CASTLE: RIGHT-HAND EXIT
-
- Go left and crawl through the tunnel. Continuing left, fall through the
- floor, kill the heads and drink the life enhancer (#8). Go back through
- the tunnel, open the gate and go left again on the higher floor. Kill the
- head.
-
- LEVEL 7: RUINED CASTLE: LEFT-HAND EXIT
-
- Go left and drop down. Progress to the right. About half way, there is a
- life enhancer (#8) hidden above. Break through the floor sections above to
- get to it, and go through gate.
-
- LEVEL 7: RUINED CASTLE: PATHS JOIN
-
- Climb up to the platform on the right and make a running jump to the
- right on to another platform. Continue right and meet some snakes.
-
- Jump over the snakes. Continue right, then climb up on the left. Kill the
- head and any other heads that you come across from now on. Climb to the
- top, then go left. Climb down the wide chasm before getting to the far
- left. Go right, activate the pressure floor plate to open the exit door.
- Leave.
-
- LEVEL 8: FATHER'S SWORD
-
- Go left, climb down and jump down to the crawl tunnel. Go through the
- tunnel and continue left until you see a scene with a sword lying on the
- floor. Notice the hole in the ground. Return right and go back through the
- crawl tunnel. Drop down through the floor and go to the left. Drop down
- again and drink the life enhancer (#9). Go left through the crawl tunnel,
- continue left and climb up and jump over to the tower on the left. Climb
- up and then go to the left. Continue to the left, climb up and through the
- hole. Attempt to pick up the sword. Wait.
-
- Once again you dream...Your mother has been calling you to this ruin, so
- she can explain your heritage. She calls upon you to avenge the family
- and vanquish the armies of darkness that destroyed your family.
-
- Leave through the door on the left with your father's sword. Continue
- left, climb up, then continue left until you have activated the exit door
- pressure floor plate. Leave.
-
- LEVEL 9: HORSE
-
- Go left, and continue left until you reach a statue of a horse. Continue
- through the desert. Stop by a large rock and drink the life enhancer (#10)
- hidden there. Continue to the left and check out the scenery. Now return
- to the right until you can climb on to a platform that will take you left
- across several platforms. Going left, jump from platform to platform until
- the last platform then perform a running jump on to the horse. Now, go
- back and practice until you get it right! It's all a matter of timing your
- running jumps correctly, particularly the last one on to the horse.
-
- Enjoy the next few scenes, making rapid progress on horseback across the
- desert, over the valley and on to the red castle.
-
- LEVEL 10: RED CASTLE I
-
- Go to the right until you have opened the exit door. Now go left, across
- the wide chasm and down. Activate the pressure floor plate to the right to
- open the gate. Go through the gate and find the life enhancer (#11). Now
- go to the far right, climb up to the top, and go left until you reach the
- exit door. Leave.
-
- LEVEL 11: RED CASTLE II
-
- Go the left, climb up and make a running jump over to the tower on the
- right. Climb up, go right and drink the life enhancer (#12). You may have
- to cheat to get out of this situation by using the trainer's invincibility
- mode. Once back through the gate, climb up immediately on the left to the
- top. Open the gate by activating the pressure floor plate on the right,
- and make a running jump over to the left. Go left, then climb up to the
- top. Jump down, past the giant statues and land on the floor below go left
- quickly, until you are through the gate. At the bird man, climb up on the
- tower to the right. Activate the pressure floor plate on the right and go
- through the gate on the left. Climb up, go right, then climb up the
- pillared walls before reaching the end of the platform and go right. Make
- sure you make the loose floor section next to the moving stone wall drop
- down before you reach the moving stone wall room. Enter the moving stone
- wall room, run to the hole in the floor and drop down to the floor
- below. Make a running jump across the chasm. Retrace your steps until you
- reach the open exit. Leave.
-
- LEVEL 12: RED CASTLE III
-
- There are two alternative paths through this level. One is very
- complicated and involves passing the sword on the right. (It is a flaming
- sword that will fight you. You can not pick it up.) To the left, there is
- a life enhancer (#13) behind four gates in arrow and a chasm requiring a
- running jump. Explore to find the activating pressure floor plates to
- open the gates. A somewhat easier path through this level is as follows:
-
- Proceed left, drop down, then proceed right until you reach the single
- spinning blade. Turn around and hit the ceiling twice. When the guard
- appears, draw your sword so he stops under the loose floor section, and
- immediately hit the ceiling a third time so that the guard is crushed by
- the stone. Continue to the right, climbing up and down the tower, and
- proceed right again. Drop down to activate opening of the hidden gate
- to the right, go through the gate and jump down avoiding the spikes.
- Proceed to the right and you will activate opening of the exit. If you
- stepped on the pressure floor plate that closed the gate you came
- through, you will have a selection of potions to try out. I found that
- the green potion let a genie out of the bottle. The genie then
- activated another pressure plate that opened the gate so that I could
- return to the exit.
-
- LEVEL 13: BLUE FLAME
-
- Go right and make the loose floor section activate the gate to the left.
- Make your way left staying on the same levels as the bird man guards.
- Note the sign that says: "He Who Would Steal The Flame Must Die." Continue
- left. Pick up the life enhancer (#14) on the way. When you reach the blue
- flame let the bird man here kill you. You must die on the same screen as
- the blue flame. Wait. Ignore the instruction to press a key. When your
- shadow returns from fetching the blue flame, return to the right until you
- reach the exit. Leave.
-
- LEVEL 14: CHESSBOARD
-
- When you land on the tower. Climb down the right side and in through a
- window.
-
- Climb down to the spider if you are in need of some strength points.
- Fight the guards and avoid the puffs of smoke. Pick up some strength
- points by drinking the red potions. Climb up when you have had enough and
- go over to the group of "Princes" to the right.
-
- Kill each of the "Princes" until those left, disappear in a magical puff.
- One of them is Jaffar. He will kill you if you approach him with your
- sword drawn and with your back to him or if you are in sword range. Always
- approach from behind or with enough distance so you can draw your sword
- and strike first. It is fairly obvious which "Princes" can be killed
- easily. Leave the most difficult to last. Once the last "Princes" have
- disappeared, go upstairs.
-
- Stand near a red strength potion. I found the potion on the right on the
- upper level to be the best position to do the following: Become a shadow
- man. You now have possession of the magic fire, so throw fireballs until
- you lose the magic fire glow. Jaffar (in your likeness) will come and
- investigate, once you stop glowing. Drink the potion (so that you regain
- the magic fire) and throw a fireball at Jaffar when he is in range.
- Jaffar can kill you when you lose the magic fire glow, from off screen
- and he also reacts very quickly when on screen. Make sure you can not be
- zapped from off screen and make sure you get your timing right. Jaffar
- will back off out of range when you start to glow again.
-
- ENDGAME
-
- Congratulations! With his death the sorcerer's spell is shattered. The
- Prince and Princess are united once again. This time the Prince scatters
- Jaffar's ashes to the wind. The people rejoice and the Prince and Princess
- live happily ever after!
-
- Or do they?
-
- PRINCE OF PERSIA 2: THE SHADOW & THE FLAME is published and distributed by
- Broderbund Software.
-